About Me

I am a second-year master student in Computer Science, University of Science and Technology, supervised by Prof. Xiang-Yang Li. I received my bachelor's degree in Software Engineering from Tsinghua University, advised by Prof. Xiang-Yang Li.

🌟Seeking open positions for 2025 Fall Ph.D.🌟


Education

University of Science and Technology of China
2022.09 - 2025.06 (expected)
Master of Engineering in Computer Science
GPA: 3.8/4.3
University of Science and Technology of China
2018.09 - 2022.06
Bachelor in Computer Science
GPA: 3.49/4.3, Rank 40%

Research of Interest

Previously, I focused on AI safety, including LLM Watermark, Linguistic Steganography and Privacy-preserving Computation.

My current Research of Interest are:


Selected Publications

* denotes equal contribution.

Yiyang Luo*, Ke Lin*, Chao Gu
ACM MM 2024
CCF A CORE A* 3D Vision
Indoor scene modification has emerged as a prominent area within computer vision, particularly for its applications in Augmented Reality (AR) and Virtual Reality (VR). Traditional methods often rely on pre-existing object databases and predetermined object positions, limiting their flexibility and adaptability to new scenarios. In response to this challenge, we present a novel end-to-end multi-modal deep neural network capable of generating point cloud objects seamlessly integrated with their surroundings, driven by textual instructions. Our work proposes a novel approach in scene modification by enabling the creation of new environments with previously unseen object layouts, eliminating the need for pre-stored CAD models. Leveraging Point-E as our generative model, we introduce innovative techniques such as quantized position prediction and Top-K estimation to address the issue of false negatives resulting from ambiguous language descriptions. Furthermore, we conduct comprehensive evaluations to showcase the diversity of generated objects, the efficacy of textual instructions, and the quantitative metrics, affirming the realism and versatility of our model in generating indoor objects. To provide a holistic assessment, we incorporate visual grounding as an additional metric, ensuring the quality and coherence of the scenes produced by our model. Through these advancements, our approach not only advances the state-of-the-art in indoor scene modification but also lays the foundation for future innovations in immersive computing and digital environment creation.
Yiyang Luo*, Ke Lin*, Chao Gu*, Ping Luo, Lijie Wen, Jiahui Hou
Under Review
Watermark
Code (TBD) | Abstract
The proliferation of large language models (LLMs) in generating content raises concerns about text copyright. Watermarking methods, particularly logit-based approaches, embed imperceptible identifiers into text to address these challenges. However, the widespread use of watermarking across diverse LLMs has led to an inevitable issue known as watermark collision during common tasks like question answering and paraphrasing. This study focuses on dual watermark collisions, where two watermarks are present simultaneously in the same text. The research demonstrates that watermark collision poses a threat to detection performance for detectors of both upstream and downstream watermark algorithms.

Awards and Scholarships


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